Beast's Fury

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Beast's Fury was an indie 2-D fighting game with a cast of hand drawn-animated anthropomorphic characters. Announced in 2013, the game was planned to launch on the Xbox 360, PlayStation 3, Ouya, Android, and iOS platforms.

Created by Ryhan Stevens, the game was inspired by the fighting games Skullgirls and Bloody Roar. Stevens collaborated on the project with several animators, voice actors, musicians, programmers, and developer Evil Dog Productions. The team ran crowdfunding campaigns on Kickstarter and Indiegogo to cover development costs. The project suffered from ambitious goals, poor budgeting, and a lack of developer interest.[1] Staff alleged that Stevens was incompetent, verbally abusive, and did not pay them.[2] Stevens and Evil Dog programmer Marco Arsenault reacted negatively to criticism online, which caused controversy.[1]

Beast's Fury was cancelled in January 2016.[2]

Gameplay[edit]

Beast's Fury allowed the player to perform damaging combos on their opponent by chaining attacks together.[3][4] Each character had unique mechanics and abilities. For example, the character Don could combo into his EX Command Throw attack.[3] While the game employed a traditional "juggling" system for airborne opponents, a dynamic system was added: where and how an opponent landed on the ground was based on where and how hard they hit a surface.[3][4]

Each character had an "Adrenaline Gauge" beneath their health bar. This gauge could be activated in the final round of a match, allowing a character to enter a "Fury" state in which they are temporarily more powerful and can perform an instant-kill "Ultimate Finisher" attack.[3][4]

Characters[edit]

Beast's Fury was planned to have 15 characters, 8 of which who were available immediately, and 7 more that were unlocked upon completion of the story mode. 3 boss characters with "progressively harder transformations" were also planned.[5]

  • Vincent: A bear who, after losing his father at a young age and being bullied at school, studied dragon kung fu under the wise Master Razius. Vincent lives in the poor country of Allegretto.[6]
  • Matilda: A kangaroo hailing from the suburban country of Moderato. Disregardful of authority, she was forced by her parents to move in with her aunts in Allegretto to attend school and study dragon kung fu under Master Razius. She became Razius' top student, befriended Vincent, and later introduced him to Razius. Matilda quit martial arts to focus on finishing high school and college, after which she became the owner of a bar.[7]

Development[edit]

Beast's Fury was conceptualized by indie game developer Ryhan Stevens in 2012.[8] Stevens was a fan of the Bloody Roar fighting game franchise, which had been stagnant, and was inspired by the fluid animation and crowdfunding successes of the 2-D fighting game Skullgirls.[4][8] He assembled a small team that consisted of an artist named Draco and an animator named Juco.[8] Andrew "40%Flashkick" Fein, a professional fighting game player, was asked to join the project after he had given feedback during an art stream.[9][10][11] Fein accepted a Creative Design Lead position in which he wrote design documents for the gameplay and two characters.[12][13] The gameplay was inspired by Street Fighter III: 3rd Strike, Street Fighter IV, and Street Fighter X Tekken, but "[the team] didn't want to just make 'Street Fighter, the Clone with Furries'", so they devised unique elements.[4]

References[edit]

  1. 1.0 1.1 When Crowdfunding Goes Wrong: Beast's Fury page on kinja.com. Archived from the original on November 14, 2020. Retrieved December 4, 2020.
  2. 2.0 2.1 The Beast's Fury Fallout page on Storyify.com. Archived from the original on July 31, 2017. Retrieved December 4, 2020.
  3. 3.0 3.1 3.2 3.3 Support Beast's Fury: Fighting Game page on indiegogo.com. Archived from the original on July 1, 2022. Retrieved January 2, 2023.
  4. 4.0 4.1 4.2 4.3 4.4 BEAST’S FURY – GH Exclusive Interview! page on gamerheadlines.com. Archived from the original on January 12, 2018. Retrieved January 2, 2023.
  5. Beast's Fury Windows, Mac, Linux game page on indiedb.com. Retrieved December 5, 2023.
  6. Vincent's biography page on beastsfury.com. Dated May 1, 2013. Archived from the original on January 17, 2014. Retrieved Retrieved January 6, 2024.
  7. Matilda's biography page on beastsfury.com. Dated May 1, 2013. Archived from the original on January 17, 2014. Retrieved January 6, 2024.
  8. 8.0 8.1 8.2 An Interview with Beast Fury Studio... -- Lei-Lani's Journal page on furaffinity.net. Archived from the original on February 12, 2022. Retrieved December 26, 2023.
  9. BLITZ | 40%Flashkick on X: "@MrJaybird2 @FGC_Akhos To start, I was 18 years old at the time when I happened to see an art stream stating that Juco, an animator, was working on making fighting game animations. I thought 'wow that's pretty cool.'" page on twitter.com. Archived from the original on January 16, 2022. Retrieved December 26, 2023.
  10. BLITZ | 40%Flashkick on X: "@MrJaybird2 @FGC_Akhos So I joined the stream thinking 'I'll be happy to watch this, see how it goes, talk to the animator, the creator, it'll be a good time.' And you know what? It was! I got to flex all my fighting game knowledge, I got to give some minor direction for animation, it was great!" page on twitter.com. Archived from the original on January 16, 2022. Retrieved December 26, 2023.
  11. BLITZ | 40%Flashkick on X: "It was so great in fact, that the project owner, Ryhan Stevens, reached out to me and said 'Hey, you know a lot about fighting games, you wanna help me with this project?' I was -over the moon-. Imagine being an 18 year old getting asked to work on the thing you love?" page on twitter.com. Archived from the original on January 16, 2022. Retrieved December 26, 2023.
  12. BLITZ | 40%Flashkick on X: "@MrJaybird2 @FGC_Akhos Thus began my work with the group as a whole. By the end of the first week, I'd written an entire character design document for two characters, and overall gameplay design. We started working in earnest with the programmer with what limited funding we had, and life seemed good." page on twitter.com. Archived from the original on January 16, 2022. Retrieved December 26, 2023.
  13. Keep Beast's Fury Going! by Ryhan stevens on kickstarter.com. Archived from the original on September 7, 2014. Retrieved December 26, 2023.

External links[edit]

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