Difference between revisions of "Wizard"

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A '''wizard''' is an administrator of a [[MUD]], [[MUSH]], [[MUX]], or [[MUCK]].  A wizard has the highest level of access to the world of a MUD and may be authorised to [[toading|toad]] users (delete their accounts), authorize people to build on to the world, and get detailed information about who is connected to the system. They usually have full rights with respect to any integrated programming languages (see [[MUF]]).
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{{Protection}}{{MagicWords}}{{CoCLink}}
  
[[ProtoMUCK]] and its predecessor, [[GlowMUCK]], support multiple wizard levels. Headwizards (W4) are the highest ranked staff and are generally the chief administrators of the MUCK. Archwizards (W3) and wizards (W2) have less permissions. Mages (W) are not normally counted as wizards. Rather, they are [[Helpstaff]] with additional permissions. [[Furscape]], for example, is one MUCK that uses the multiple wizard levels provided by ProtoMUCK.
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{{Card Infobox|Cost=5|Rarity=Rare|Type=Troop|Arena=Spell Valley|DeployDelay=1|ReleaseDate=4 January 2016}}
 +
{{Quote|The most awesome man to ever set foot in the Arena, the Wizard will blow you away with his handsomeness... and/or fireballs.}}
 +
The Wizard is a {{Rarity|Rare}} [[Cards|card]] that is unlocked from [[Arenas|Spell Valley (Arena 4)]]. He is an area-damage, medium-ranged [[:Category:Troop Cards|troop]] with moderate low hitpoints and moderately high damage output. A Wizard card costs 5 [[Elixir]] to deploy.
  
Wizards may be well-known members of the community, use [[alt]]s for roleplaying or other interaction, or in some cases (for example, [[Tapestries MUCK]]) wizards may be anonymous to protect their identities.
+
==Strategy==
 +
*The Wizard's high damage per second and decent hit speed in addition to his ranged area damage makes him effective at supporting high hitpoint tanks by quickly clearing out clumped up troops in their way. This works the other way around; he can defend well against many pushes, as troops funnel together when they cross the bridge.
 +
*To deal with big swarms, he must be placed at a far range since he has a slightly slow fire rate.
 +
*If there is another [[:Category:Troop Cards|troop]] available to tank for the Wizard's attack, all swarms can help counter a Wizard that has crossed the bridge. The [[Barbarians]] are the only swarm bulky enough and spread out enough to consistently not require the use of another card.
 +
*The Wizard's damage output is enough to prevent a [[Balloon]] from landing any more than its death damage on a [[Princess Tower]].
 +
*When compared to other area damage cards that can hit both air and ground troops like the [[Baby Dragon]] or a single [[Skeleton Dragons|Skeleton Dragon]], the damage a Wizard deals per attack is enough to one shot [[Minions]], [[Goblins]], and the [[Guards]]' shields, as well as two shot Skeleton Dragons. If the player struggles against these units, the Wizard may be the best option to take care of them swiftly.
 +
*If a Wizard has already connected to the player's [[:Category:Crown Towers|Crown Tower]], their counter unit should not be placed near the Tower as their unit may take unnecessary damage. This goes the other way around too: If the player deploys their counter very late close to their Crown Tower, it can result in a lot of easily avoidable Crown Tower damage.
 +
*Due to their moderate hitpoints, Wizards are very vulnerable to moderate high damaging spell cards such as the [[Fireball]]. A higher level Fireball will always destroy a Wizard.
 +
*When trying to counter a Wizard, deploy moderate to high hitpoint troops to eliminate him, such as the [[Mini P.E.K.K.A.|Mini P.E.K.K.A]], [[Knight]] or [[Valkyrie]].
 +
*The Wizard is very similar to a [[Bomber]], except that he can target air troops and has more hitpoints, but he costs more [[Elixir]]. Additionally, it is very difficult to effectively surround the Bomber with low or moderate hitpoint troops, as the Bomber has a larger splash radius than the Wizard, meaning he will almost always hit most or all of the troops he is surrounded him with.
 +
*One cheap way to counter the Wizard is the [[Musketeer]], due to her fast hit speed and decent damage, making an easy 1 Elixir profit. An equal level Wizard, however, will leave the Musketeer with less than half its health.
 +
*The Wizard pairs excellently with the [[Tornado]], as the Tornado drags troops into the middle while the Wizard splashes all the units in the center of the Tornado.
 +
*The Wizard is a great counter against the [[Lava Hound]] since he has high damage per second and is also able to one shot the Lava Pups. If timed perfectly, the Wizard's fireball will launch before the Lava Pups have a chance to spread, defeating all of them before they can do any damage. However, because of how much time there is for the opponent to respond (e.g. by using a [[:Category:Spell Cards|spell]] on the Wizard), getting this timing down is very rare.
 +
*The [[Barbarian Barrel]] is able to counter a lone Wizard for a 3 Elixir profit. Place it so that the barrel hits the Wizard and the Barbarian pops out behind him and distracts him. The Barbarian and the Princess Tower combined will be able to defeat the Wizard.
  
==See also==
+
==History==
 +
2016
 +
*The Wizard [[Cards|card]] was added with Clash Royale's soft launch on 4/1/2016.
 +
*On 2/2/2016, the [[Version History#February 2016 Update (2/2/2016)|February 2016 Update]], decreased the Wizard's damage by 7%.
 +
*On 29/2/2016, the [[Version History#March 2016 Update (29/2/2016)|March 2016 Update]], changed the Wizard so that he would no longer stop its attack if his target dies during the attack animation. It also decreased the Wizard's sight range to 5.5 tiles (from 6 tiles).
 +
*On 3/5/2016, the [[Version History#May 2016 Update (3/5/2016)|May 2016 Update]], increased the {{Rarity|Rare}} card level cap to 11 (from 10). The update also fixed the "range bug", which decreased the Wizard's range to 5 tiles (from 5.5 tiles) but his effective range is unchanged.
 +
*On 4/7/2016, the [[Version History#Tournaments Update (4/7/2016)|Tournaments Update]], decreased the Wizard's attack time interval to 1.6 seconds (from 1.7 seconds).
 +
*On 15/12/2016, the [[Version History#December 2016 Update (15/12/2016)|December 2016 Update]], decreased the Wizard's attack time interval to 1.4 seconds (from 1.6 seconds), but increased his first attack interval to 0.4 seconds (from 0.2 seconds).
 +
2017
 +
*On 23/1/2017, a [[Version History#Balance Changes (23/1/2017)|Balance Update]], increased the Wizard's range to 5.5 tiles (from 5 tiles).
 +
2018
 +
*On 25/4/2018, the [[Version History#Clan%20Wars%20Update%20(25/4/2018)|Clan Wars Update]], made a small change to the Wizard's card description.
 +
*On 4/6/2018, a [[Version History#June Balance Changes (4/6/2018)|Balance Update]], increased the Wizard’s damage by 2% and his area radius to 1.5 tiles (from 1.2 tiles).
 +
*On 5/9/2018, the [[Version History#September%202018%20Update%20(5/9/2018)|September 2018 Update]], changed it so that {{Rarity|Rare}} cards start at level 3 and end at level 13 (from 1 to 11).
 +
2019
  
* [[:Category:Wizards|Category:Wizards]] - People who are wizards
+
* On 26/11/2019, the [[Version History#End%20of%20November%202019%20Update%20(26/11/2019)|End of November 2019 Update]], added a card render to the Wizard's card info screen.
  
[[Category:Multiplayer world terms]]
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2020
 +
*On 7/7/2020, a [[Version History#Season%2013%20Balance%20Changes%20(7/7/2020)|Balance Update]], changed the Wizard's card render.
 +
2021
 +
*On 7/6/2021, the [[Version History#Summer%202021%20Update%20(7/6/2021)|Summer 2021 Update]], moved the [[Arena]] to unlock the Wizard from Spell Valley to P.E.K.K.A's Playhouse.
 +
*On 27/10/2021, the [[Version History#Champions%20Update%20(27/10/2021)|Champions Update]], increased the level cap of all cards to 14 (from 13).
 +
2022
 +
*On 27/6/2022, the [[Version History#Summer%202022%20Update%20(27/6/2022)|Summer 2022 Update]], added the Assassin's Greed [[Card Mastery]] task for the Wizard.
 +
*On 26/10/2022, the [[Version History#2022%20Quarter%203%20Update%20(26/10/2022)|2022 Quarter 3 Update]], moved the Arena to unlock the Wizard from P.E.K.K.A's Playhouse to Spell Valley.
  
[[ru:Визард]]
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==Gallery==
[[sv:Wizard]]
+
<gallery>
 +
File:Old Wizard card render.png|Wizard's card render before 7/7/2020
 +
File:Wizard card render.png|Current card render
 +
</gallery>
 +
 
 +
==Trivia==
 +
*The Wizard is 1 of 19 [[:Category:Troop Cards|troops]] which first existed in Clash of Clans, the others being [[Minions]], [[Archers]], [[Goblins]], [[Skeletons]], [[Barbarians]], [[Giant]], [[Valkyrie]], [[Hog Rider]], [[Witch]], [[P.E.K.K.A.|P.E.K.K.A]], [[Balloon]], [[Golem]], [[Wall Breakers]], [[Bowler]], [[Cannon Cart]], [[Phoenix]], [[Lava Hound]], and the [[Archer Queen]].
 +
**The Wizard is 1 of 4 {{Rarity|Rare}} troops which first existed in Clash of Clans, the others being the Giant, Valkyrie, and Hog Rider.
 +
*Though not the first [[cards]] to receive balance changes, the Wizard is 1 of the first {{Rarity|Rare}} cards to ever receive balance changes since the [[Version History#February 2016 Update (2/2/2016)|February 2016 Update]], the others are the [[Bomb Tower]], [[Inferno Tower]], [[Barbarian Hut]], and [[Elixir Collector]].
 +
*Unlike the [[Electro Wizard]] and [[Ice Wizard]], the Wizard doesn't have spawn damage.
 +
*His description is a reference to the Clash of Clans [https://www.youtube.com/watch?v=1gKcOhMRn7s Hype Man commercial].
 +
*Occasionally when attacking and during his deployment time, the Wizard exclaims “Magic!”, “Fire!”, “Showtime!”, or “Fireball!”, references to the Clash of Clans [https://www.youtube.com/watch?v=6BsTLlR40kM Magic commercial].
 +
**He shouts “Showtime” or “Magic” when he is spawned but only if another card is not selected immediately after, otherwise only his spawn noise will play.
 +
**One of the [[Loading Screen Hints]] says “The Wizard can control all elements, except his hair”, which is also a reference to the same commercial.
 +
*The Wizard and Ice Wizard are revealed to be cousins according to the balance changes in the [[Version History#Tournaments Update (4/7/2016)|Tournaments Update]].
 +
*The Wizard is featured as [https://brawlstars.fandom.com/wiki/Barley?file=Barley_Skin-Wizard.png a character skin for Barley] in Brawl Stars. It can be obtained by logging in to [[Supercell ID]]. A [https://brawlstars.fandom.com/wiki/Barley?file=Barley_Skin-Red_Wizard.png red version of this skin] is also available for Barley in Brawl Stars.
 +
*In the Clash of Clans [https://youtu.be/vv8MI_y1Lsg Party Wizard Party Time commercial], the Wizard appears to have a pet bunny.
 +
*The [[Card Mastery]] task "Assassin's Greed" is a reference to the [https://en.wikipedia.org/wiki/Assassin%27s_Creed Assassin's Creed] games series.
 +
*The Wizard is the subject of 4 [[Emotes]].
 +
*Before the Wizard's card release, the Wizard's first attack interval was decreased to 0.2 seconds (from 0.5 seconds).
 +
 
 +
<center>
 +
 
 +
<div id="unit-statistics" class="table-back">{{Statistics}}
 +
{{StatusEffects}}
 +
{| class="wikitable" id="unit-attributes-table" style="width:100%; text-align:center;"
 +
! scope="col" |Cost<br />{{Icon|I=Elixir}}
 +
! scope="col" |Hit Speed<br />{{Icon|I=Damage Speed}}
 +
! scope="col" |Speed<br />{{Icon|I=Speed}}
 +
! scope="col" |Deploy Time<br />{{Icon|I=Deploy Time}}
 +
! scope="col" |Range<br />{{Icon|I=Range}}
 +
! scope="col" |Splash Radius<br />{{Icon|I=Radius}}
 +
! scope="col" |Target<br />{{Icon|I=Targets}}
 +
! scope="col" |Count<br />{{Icon|I=Troop Count}}
 +
! scope="col" |Transport<br />{{Icon|I=Transport}}
 +
! scope="col" |Type<br />{{Icon|I=Type}}
 +
! scope="col" |Rarity<br />{{Icon|I=Rarity}}
 +
|-
 +
|5||1.4 sec||Medium (60)||1 sec||5.5||1.5||Air & Ground||x1||Ground||[[:Category:Troop Cards|Troop]]||{{Rarity|Rare}}
 +
|}
 +
{| class="wikitable" id="unit-statistics-table" style="width:100%; text-align:center;"
 +
! scope="col" |Level<br />{{Icon|I=Level}}
 +
! scope="col" |Hitpoints<br />{{Icon|I=Hitpoint}}
 +
! scope="col" |Area Damage<br />{{Icon|I=Area Damage}}
 +
! scope="col" |Damage per second<br />{{Icon|I=DPS}}
 +
|-
 +
|3||340||133||95
 +
|-
 +
|4||374||146||104
 +
|-
 +
|5||411||160||114
 +
|-
 +
|6||452||176||125
 +
|-
 +
|7||496||194||138
 +
|-
 +
|8||544||212||151
 +
|-
 +
|9||598||234||167
 +
|-
 +
|10||656||256||182
 +
|-
 +
|11||720||281||200
 +
|-
 +
|12||792||309||220
 +
|-
 +
|13||870||340||242
 +
|-
 +
|14||955||373||266
 +
|}
 +
 
 +
{{StatisticsSubheader|Card Mastery}}
 +
{| class="wikitable" style="width:100%; text-align:center;"
 +
! width="25%" |Type
 +
! width="10%" |Level/Tier
 +
! width="40%" |Objective
 +
! width="25%" |Rewards
 +
|-
 +
| rowspan="3" |Damage Dealer <br/ > [[File:Damage Dealer.png|50x50px]]
 +
|1
 +
|Deal a total of 190,000 Damage to enemy [[:Category:Troop Cards|Troops]] or [[:Category:Building Cards|buildings]]
 +
|100 {{BASEPAGENAME}} cards<br>50 {{Icon|I=XP}}
 +
|-
 +
|2
 +
|Deal a total of 570,000 Damage to enemy Troops or buildings
 +
|2,000 [[File:Gold.png|25x25px]]<br>50 {{Icon|I=XP}}
 +
|-
 +
|3
 +
|Deal a total of 970,000 Damage to enemy Troops or buildings
 +
|150 [[File:Gem.png|25x25px]]<br>50 {{Icon|I=XP}}
 +
|-
 +
| rowspan="3" |Troop Destroyer <br/ > [[File:Troop Destroyer.png|50x50px]]
 +
|1
 +
|Destroy 700 enemy Troops
 +
|6,000 [[File:Gold.png|25x25px]]<br>125 {{Icon|I=XP}}
 +
|-
 +
|2
 +
|Destroy 2,000 enemy Troops
 +
|100 [[File:Rare Wild Card.png|25x25px]]<br>125 {{Icon|I=XP}}
 +
|-
 +
|3
 +
|Destroy 3,500 enemy Troops
 +
|300 [[File:Gem.png|25x25px]]<br>125 {{Icon|I=XP}}
 +
|-
 +
| rowspan="3" |Assassin's Greed
 +
|1
 +
|Destroy 10 enemy Troops with a single deploy a total of 50 times
 +
|100 [[File:Banner Token.png|25px]]<br/ >175 {{Icon|I=XP}}
 +
|-
 +
|2
 +
|Destroy 10 enemy Troops with a single deploy a total of 150 times
 +
|125 [[File:Banner Token.png|25px]]<br/ >175 {{Icon|I=XP}}
 +
|-
 +
|3
 +
|Destroy 10 enemy Troops with a single deploy a total of ? times
 +
|150 [[File:Banner Token.png|25px]]<br/ >175 {{Icon|I=XP}}
 +
|}
 +
</div>
 +
</center>
 +
 
 +
{{Navigation|Card}}
 +
 
 +
[[de:Magier]]
 +
[[es:Mago]]
 +
[[fr:Sorcier]]
 +
[[it:Stregone]]
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[[ja:ウィザード]]
 +
[[ru:Колдун]]

Revision as of 23:19, 28 February 2023

Template:ProtectionTemplate:MagicWordsTemplate:CoCLink

Template:Card Infobox

   
Wizard
The most awesome man to ever set foot in the Arena, the Wizard will blow you away with his handsomeness... and/or fireballs.
   
Wizard

The Wizard is a Template:Rarity card that is unlocked from Spell Valley (Arena 4). He is an area-damage, medium-ranged troop with moderate low hitpoints and moderately high damage output. A Wizard card costs 5 Elixir to deploy.

Strategy

  • The Wizard's high damage per second and decent hit speed in addition to his ranged area damage makes him effective at supporting high hitpoint tanks by quickly clearing out clumped up troops in their way. This works the other way around; he can defend well against many pushes, as troops funnel together when they cross the bridge.
  • To deal with big swarms, he must be placed at a far range since he has a slightly slow fire rate.
  • If there is another troop available to tank for the Wizard's attack, all swarms can help counter a Wizard that has crossed the bridge. The Barbarians are the only swarm bulky enough and spread out enough to consistently not require the use of another card.
  • The Wizard's damage output is enough to prevent a Balloon from landing any more than its death damage on a Princess Tower.
  • When compared to other area damage cards that can hit both air and ground troops like the Baby Dragon or a single Skeleton Dragon, the damage a Wizard deals per attack is enough to one shot Minions, Goblins, and the Guards' shields, as well as two shot Skeleton Dragons. If the player struggles against these units, the Wizard may be the best option to take care of them swiftly.
  • If a Wizard has already connected to the player's Crown Tower, their counter unit should not be placed near the Tower as their unit may take unnecessary damage. This goes the other way around too: If the player deploys their counter very late close to their Crown Tower, it can result in a lot of easily avoidable Crown Tower damage.
  • Due to their moderate hitpoints, Wizards are very vulnerable to moderate high damaging spell cards such as the Fireball. A higher level Fireball will always destroy a Wizard.
  • When trying to counter a Wizard, deploy moderate to high hitpoint troops to eliminate him, such as the Mini P.E.K.K.A, Knight or Valkyrie.
  • The Wizard is very similar to a Bomber, except that he can target air troops and has more hitpoints, but he costs more Elixir. Additionally, it is very difficult to effectively surround the Bomber with low or moderate hitpoint troops, as the Bomber has a larger splash radius than the Wizard, meaning he will almost always hit most or all of the troops he is surrounded him with.
  • One cheap way to counter the Wizard is the Musketeer, due to her fast hit speed and decent damage, making an easy 1 Elixir profit. An equal level Wizard, however, will leave the Musketeer with less than half its health.
  • The Wizard pairs excellently with the Tornado, as the Tornado drags troops into the middle while the Wizard splashes all the units in the center of the Tornado.
  • The Wizard is a great counter against the Lava Hound since he has high damage per second and is also able to one shot the Lava Pups. If timed perfectly, the Wizard's fireball will launch before the Lava Pups have a chance to spread, defeating all of them before they can do any damage. However, because of how much time there is for the opponent to respond (e.g. by using a spell on the Wizard), getting this timing down is very rare.
  • The Barbarian Barrel is able to counter a lone Wizard for a 3 Elixir profit. Place it so that the barrel hits the Wizard and the Barbarian pops out behind him and distracts him. The Barbarian and the Princess Tower combined will be able to defeat the Wizard.

History

2016

  • The Wizard card was added with Clash Royale's soft launch on 4/1/2016.
  • On 2/2/2016, the February 2016 Update, decreased the Wizard's damage by 7%.
  • On 29/2/2016, the March 2016 Update, changed the Wizard so that he would no longer stop its attack if his target dies during the attack animation. It also decreased the Wizard's sight range to 5.5 tiles (from 6 tiles).
  • On 3/5/2016, the May 2016 Update, increased the Template:Rarity card level cap to 11 (from 10). The update also fixed the "range bug", which decreased the Wizard's range to 5 tiles (from 5.5 tiles) but his effective range is unchanged.
  • On 4/7/2016, the Tournaments Update, decreased the Wizard's attack time interval to 1.6 seconds (from 1.7 seconds).
  • On 15/12/2016, the December 2016 Update, decreased the Wizard's attack time interval to 1.4 seconds (from 1.6 seconds), but increased his first attack interval to 0.4 seconds (from 0.2 seconds).

2017

  • On 23/1/2017, a Balance Update, increased the Wizard's range to 5.5 tiles (from 5 tiles).

2018

  • On 25/4/2018, the Clan Wars Update, made a small change to the Wizard's card description.
  • On 4/6/2018, a Balance Update, increased the Wizard’s damage by 2% and his area radius to 1.5 tiles (from 1.2 tiles).
  • On 5/9/2018, the September 2018 Update, changed it so that Template:Rarity cards start at level 3 and end at level 13 (from 1 to 11).

2019

2020

2021

  • On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Wizard from Spell Valley to P.E.K.K.A's Playhouse.
  • On 27/10/2021, the Champions Update, increased the level cap of all cards to 14 (from 13).

2022

Gallery

Trivia

Template:Statistics

Template:StatusEffects

Cost
Template:Icon
Hit Speed
Template:Icon
Speed
Template:Icon
Deploy Time
Template:Icon
Range
Template:Icon
Splash Radius
Template:Icon
Target
Template:Icon
Count
Template:Icon
Transport
Template:Icon
Type
Template:Icon
Rarity
Template:Icon
5 1.4 sec Medium (60) 1 sec 5.5 1.5 Air & Ground x1 Ground Troop Template:Rarity
Level
Template:Icon
Hitpoints
Template:Icon
Area Damage
Template:Icon
Damage per second
Template:Icon
3 340 133 95
4 374 146 104
5 411 160 114
6 452 176 125
7 496 194 138
8 544 212 151
9 598 234 167
10 656 256 182
11 720 281 200
12 792 309 220
13 870 340 242
14 955 373 266

Template:StatisticsSubheader

Type Level/Tier Objective Rewards
Damage Dealer
50x50px
1 Deal a total of 190,000 Damage to enemy Troops or buildings 100 Wizard cards
50 Template:Icon
2 Deal a total of 570,000 Damage to enemy Troops or buildings 2,000 25x25px
50 Template:Icon
3 Deal a total of 970,000 Damage to enemy Troops or buildings 150 25x25px
50 Template:Icon
Troop Destroyer
50x50px
1 Destroy 700 enemy Troops 6,000 25x25px
125 Template:Icon
2 Destroy 2,000 enemy Troops 100 25x25px
125 Template:Icon
3 Destroy 3,500 enemy Troops 300 25x25px
125 Template:Icon
Assassin's Greed 1 Destroy 10 enemy Troops with a single deploy a total of 50 times 100 25px
175 Template:Icon
2 Destroy 10 enemy Troops with a single deploy a total of 150 times 125 25px
175 Template:Icon
3 Destroy 10 enemy Troops with a single deploy a total of ? times 150 25px
175 Template:Icon

Template:Navigation